#include "Main.h" Player::Player() { jumping=false; walkbiasangle=0; jump_velocity=0; run_velocity=0.03f; heading=0; walkbias=0; } Player::~Player() { } void Player::warpPlayer(GLfloat x,GLfloat y,GLfloat z){ xpos = x; ypos = y; zpos = z; } void Player::rotatePlayer(GLfloat x,GLfloat y,GLfloat z){ xrot=x; yrot=y; zrot=z; }