#ifndef __MOUSE_H_ #define __MOUSE_H_ class Mouse { public: GLdouble mouse_x, mouse_y; GLdouble mouse_3d_x, mouse_3d_y,mouse_3d_z; GLdouble zprot; //Z rot used for mouse int mouse_wrap_x; int mouse_wrap_y; bool invert_mouse; // Used to invert the y-axis for the mouse GLdouble sensitivity; // the higher the #, the lower mouse the sensitivity. Mouse(); ~Mouse(); private: }; #endif