#ifndef __CAMERA_H_ #define __CAMERA_H_ #include "Main.h" class Camera { public: GLdouble zprot; //Z rot used for mouse GLfloat xpos; // X Pos GLfloat ypos; // Y Pos GLfloat zpos; // Z Pos GLfloat yrot; // Y Rotation GLfloat xrot; // X Rotation GLfloat zrot; // Z Rotation Camera(); //Setup camera ~Camera(); void jumpPosition(GLfloat x,GLfloat y,GLfloat z); //Jump to position void rotatePosition(GLfloat x,GLfloat y,GLfloat z);//Rotate to position private: }; #endif