#include "Main.h" Camera::Camera() { xpos = 0; ypos = 0; zpos = 0; } Camera::~Camera() { } void Camera::jumpPosition(GLfloat x,GLfloat y,GLfloat z){ xpos = x; ypos = y; zpos = z; } void Camera::rotatePosition(GLfloat x,GLfloat y,GLfloat z){ xrot=x; yrot=y; zrot=z; }